Chapter 32: Ten Million in Revenue Recharged in Two Hours

Depois de renascer, tornei-me o rei dos bastidores do capital! Banquete Imperial Manchu-Han 2631 words 2026-08-05 04:22:51

They chatted for over an hour before finally hanging up.

After some reflection, Huang Feiyang checked on the cashing-out progress of his teams in Wudu and Hong Kong. Both were proceeding quite well.

"Soon, I’ll have a massive amount of cash on hand!" he muttered to himself, his expression full of excitement. With this capital, he could invest in even more companies.

Indeed, from the very beginning, Huang Feiyang never intended to start too many companies himself. He was already satisfied with the three he currently owned. Moving forward, he would focus on perfecting the industrial chains surrounding these three. For example, consider Huang's International Investment: by establishing an overseas financial firm as an extension of its global strategy, "Future" was born.

Human energy is limited. All he needed to do was invest in or hold controlling stakes in the giants of the future. Why struggle with the grind of founding startups when one could simply reap the rewards of success? That was Huang Feiyang's philosophy. As someone reborn, he knew exactly which companies would become behemoths and which would be mere flashes in the pan.

Shaking off these thoughts, he returned to his study mode. He was self-studying the entire four-year university curriculum, aiming to graduate early to give his family peace of mind. Once that was done, he could conduct his business with total freedom. Beyond that, he was learning hacking to become the guardian of his own business empire, and antique appraisal—purely as a hobby. These alone were enough to keep him busy for quite some time.

It is worth noting that on this same day, Chen Xiruo and Yang Yiyi had already enlisted their families to help register their company, find office space, and handle the renovations. Following Huang Feiyang's advice, they were starting an international trade firm with each holding a fifty-percent stake. While this was an unusual split, it became entirely logical when considering their family backgrounds and the subtle nature of their relationship. For now, the two beauties remained at school; after all, the official opening of their company was still a long way off.

On that same day, the game "Legend" surged onto multiple trending lists due to its staggering statistics. Total registered users had officially crossed the 30-million mark, with a peak concurrent player count of 2.38 million. Following the success of Tencent’s social media farm and ranch games, "Legend" had become the most impressive title in terms of data, and was, without question, the number one online game at the time. Terms like "Warrior," "Mage," "Taoist," and "Mir Continent" became viral keywords, topping the search charts on Baidu.

At exactly noon, the game's official team began rolling out various in-game items. As the saying goes, one man's joy is another man's sorrow. While Future Network was thrilled by the explosive popularity of "Legend," domestic gaming companies were in a state of mourning. The reason was simple: as "Legend" caught fire, their own active player counts were dropping by the day.

"How are we supposed to survive?" many wondered. The sheer scale of "Legend's" numbers filled them with despair. Now that the game had started selling items, it signaled a massive influx of wealth for Future Network—and watching them make money was far more painful for their competitors than losing money themselves.

Consequently, an interesting phenomenon occurred. In interviews or on the internet, many executives from rival gaming companies began making snide remarks about Future Network and "Legend." Some claimed that Future Network would inevitably decline after such a rapid rise, arguing that they lacked the capacity for game development and had no internal dev team; how long could they last just by buying games? Others dismissed their success as mere luck, while some accused them of being shameless, claiming that if Future Network hadn't intervened, a domestic company would have successfully secured the agency rights for "Legend." It is fair to say that with the explosion of "Legend," the domestic gaming industry was in total chaos.

Faced with these comments, neither George nor the rest of Future Network saw any need to respond. It was unnecessary, and besides, their focus was entirely on the recharge data.

At 2:00 PM, Huang Feiyang received a call from George, and a happy smile spread across his face. He felt a deep sense of validation. It truly was the most profitable game of this era in his past life. In just two hours, the recharge revenue for "Legend" had surpassed the ten-million mark. It was nothing short of terrifying! Considering that the cost of digital in-game items was virtually zero—nothing more than lines of code—and accounting for minor fees to operators and banks, Future Network had effectively raked in millions in just two hours.

"Boss," George asked, "many of our peers are being quite cynical. Should we consider building our own game development team?"

George had become a true believer in Huang Feiyang, and his respect and admiration were genuine—so much so that even his form of address had subtly shifted.

"Of course," Huang Feiyang replied firmly without hesitation. "We won't just stick to online games. We will develop client-based games, casual games, and even mobile games."

Huang Feiyang knew exactly how vast the Chinese gaming market was, and he had no intention of missing out on such a massive cake. In his previous life, top-tier games could easily earn one hundred million or more in a single day. As for the argument that games might "poison the youth," he viewed it with a level head. It was less about games harming minors and more about irresponsible parents looking for scapegoats. In the era before games, people blamed television; before TV, they blamed comics and novels. Ultimately, they would always find an excuse for their own inadequacy. Even in his past life, after strict real-name anti-addiction systems were implemented, parents still blamed games, then moved on to blaming short-video apps. Everyone knew where the real problem lay.

"Understood, I know what to do," George replied crisply. He was equally confident in the prospects of the gaming industry. After all, wasn't the insane amount of money Future Network was currently raking in proof enough?

"Good, then get back to work," Huang Feiyang said.

"Yes, sir!"